User Research - Before designing, it is important to learn about the target users. Tools: user interview, diary studies, affinity diagramming
Conceptual Design - This is an initial design phase after understanding the design problem and the target users. Tools: conceptual models, storyboarding, information architecture, user flows, sketching, whiteboarding
Interaction Design - It is best to tell a story when explaining how interactions for a design works. Tools: user flows, low, medium and high fidelity wireframes, and prototypes/interactive wireframes,Adobe Creative Suite, Sketch, InVision, OmniGraffle
Visual Design - To create a best UX, having a pleasant visual design is important because it sets a tone for the user; Even affect how the user perceive a complex task simpler. Tools: Adobe Creative Suite, design patterns
Evaluation - Testing a design with an actual user provides a valuable insights. This should be done frequently, and after it is done, the design will be iterated based on the findings. Tools: usability testing, prototypes, Rapid Iterative Testing and Evaluation, A/B testing
Design Inspirations - I am always in search for great design inspirations. I gain inspirations from reading articles, viewing other designers' works, experiencing new devices / services, attending Meetups, Hackathon and Design Jams.